Three.js fireball example and Internet Explorer -


Alterdq's Fireball example is a great example of using procedural noise generation in the shader, as I base it for some other shaders Which I have used as three. I'm writing in J, but I saw that none of them work in IE. So I tried the fireball of Altardack in IE 11 and I saw the same error: Shader is apparently very complicated? What limitations have been reached for IE 11's WebGL implementation? (FWIW: The Fireball Shader and Eye Derivatives work on Windows 8.1 on Firefox and Chrome)

Thank you for the feedback! April 11 for the implementation of SEOGL enables to increase the range of complexity of the update shader and enable more real-world content to run.

Disclosure: I am on a team that uses Microsoft's WebGL Works on the implementation of

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